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  1. SHOEBOX: Full support for @2x versions

    When exporting the @2x version, we need to enforce 2x values as well.

    All the values:

    x, y, width, height, xoffset, yoffset, xadvance, amount

    The issues is that without doubling the values, and instead rounding, shoebox will spit out odd numbers all over the place in the @2x version of the exported XML. When trying to use this, it results in a very blurry font and a very poor experience, making the @2x version unusable.

    My work around is to give each letter a LOT of padding, 8-10px, an even number. Then, in the @2x version of the XML, I…

    1 vote
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      1 comment  ·  Admin →
    • Pixi.js should create a file with the extension .json not .js

      The Pixi.js loader function doesn't know what to do with a .js file, but works perfectly fine when you change the extension .json.

      I thought I'd point out here too, that people did tell you to use the .json extension in the original request thread (just as a bit of confirmation about what I'm saying).

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      • Texture Ripper: BUG. Unwanted rotation

        Even if you input points in correct order, if the feature you whant to extract is much wider than is tall, for instance a beam, it will rotate it in the left panel. If you try to rotate using arrow keys it does rotate content but the shape does remain vertical. So it is 2 bug issue.

        1 vote
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        • Texture Ripper: Preview only zoomed area

          As in big photos texture extraction can bi "slow", if your modifying the bottom side of the facade trying to straigten up (because of wide angle distortion) you've to wait for all image to be processed. Option to update only the visible side on the left panel would be good.

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          • Texture Ripper: Prompt before override existing work.

            If you've working on a texture, and you add something to memory from photoshop and click again on texture ripper icon it will override current work with texture in memory. User should be prompted if wants to overwrite current work.

            1 vote
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            • Texture Ripper: Optional preview mode

              Preview mode is awesome but as it takes its time I feel that it does slow down the work on the right side of the panel so dissabling temporarily preview would be usefull. Like checkbox for "auto preview" and a but with "preview" for when it is dissabled and you whant to check ressults

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              • Texture Ripper: Prompt before panel close

                Closing the panel of texture Ripper without prompting user if it wants to close and lose all work without saving is crazy. It is very easy to click right click and lose all work. Also Esc has same behaviour. At least should promp user if it wants to close window. Right click could be used to cancel current ongoing comand as it is comon to accidentally start placing new texture rip rectangle and clicking right or esc is quite of a natural behaviour and that causes all work to get lost.

                1 vote
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                • Texture Ripper : Support for JPG drag & drop

                  When dealing with texture ripper most of the time will be real world photos. The supported file formats are not very common in cameras and phones. Please add .jpg support

                  1 vote
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                  • Fix problem with drag-and-drop in SpriteSheet

                    Under Windows 10. I have 3 PNG files. I multi-select them in Explorer and drag them onto "Sprite Sheet". Only 2 of the images appear in the sheet. However the XML file references all 3. Bug?

                    1 vote
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                    • Support calculation in "fileFormatLoop" like "@y/@h+1"

                      Navigate the slice by its row and column number

                      1 vote
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                      • You can record the location instructions for cutting.

                        You can record the location instructions for cutting.
                        The action is in the same Angle of shooting, but different lighting.
                        we can make the normal of PBR material ball.
                        Because we can only cut one piece, and we can't see the same Angle.

                        1 vote
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                        • Fast fix of vibrating frames bug

                          Greetings, gracious developer! Today I tried to pack and optimise separate frames (512x512 each with a lot of blank space) of an animation into one (corona sdk) sprite-sheet. I discovered that your instrument packs frames not at the same line, one frame was lower and another frame was higher, while other programs do this in accurate lines/strips. I thought that this is normal way, because there will be points in Lua file describing location and filling of each frame and its just trying to find some useful space. But while playing animation you can see that content of frames is…

                          1 vote
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                          • bitmap fnt. Allow padding for the generated texture

                            Hello,

                            When you generate a bitmant font the texture generated always fit the area for each charcter to the maximum to save the maximum amount of space in the texture.

                            This causes a problem with antialiasing for vertical and horizontal lines that are in the edge of the cut area for each character, since when you are using antialiasing you should leave at least a couple of pixels of transaparency in this particular case.

                            the workaround I found is adding a separate square that covers each charcter and then deleting it but this makes the whole process painfully slow. Adding…

                            1 vote
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                            • BUG: ShoeBox fail to save "Frame Sheet Animation" if the path contain "+" character

                              ShoeBox fail to save "Frame Sheet Animation" in
                              "D:\SANDBOX\Love2D\+Games"

                              It shows the saving information process, but no output file.

                              3 votes
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                              • Add 3 extra feature to Extract Tiles

                                It would be nice to add these 3 extra features to "Extract Tiles":

                                1 - swap scan/output direction, between vertical and horizontal, since for horizontal scrolling games, a vertical sequence is more useful for memory management.

                                This is a concern for low memory machines like ZX Spectrum, Commodore64, etc, ...

                                2 - Extract an extra an additional intermediate PNG file, very similar to original imagem (same resolution), except that every repeat of a tile would be replaced by transparency and/or magenta background, and every first occurrence of a tile will be kept at its intial place.

                                This allows to determine…

                                3 votes
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                                • 6 votes
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                                  • Output paths on generating bitmap font files

                                    Could be nice to add a relative or absolute path to place output files on bitmap fonts.

                                    Very thanks!

                                    5 votes
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                                    • Add an option to detect diagonal pixels when extracting.

                                      Pixel art often has pixels only connected diagonally, it would be great if there was a way to detect these as one sprite. Also, some images have things separated by bigger distances (e.g. smoke particles), in which case it would be nice to be able to combine them, so we don't have to try and reconstruct some sprites where single pixels are missing.

                                      5 votes
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                                      • Package application with AIR Captive runtime

                                        The application should be distributed a native application, by including AIR runtime. Cf. http://help.adobe.com/en_US/air/build/WSfffb011ac560372f709e16db131e43659b9-8000.html

                                        It will remove the need for people to have Adobe AIR installed.

                                        1 vote
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                                        • Development of features still ongoing?

                                          Not sure if development is ongoing as there is no times posted on the updates. However there are two big features I think would be nice to have.

                                          1) Allow linking and merging sprites manually. In many cases sprites do not get merged together properly. If you have 3 specks of blood that shoot off the character, you want to include it in the frame of the player. ClusterSizeMin setting too low and it will try to rip them into separate frames. Setting them too high and it will be ignored and not be included in the frame. Would be…

                                          11 votes
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