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  1. Add 3 extra feature to Extract Tiles

    It would be nice to add these 3 extra features to "Extract Tiles":

    1 - swap scan/output direction, between vertical and horizontal, since for horizontal scrolling games, a vertical sequence is more useful for memory management.

    This is a concern for low memory machines like ZX Spectrum, Commodore64, etc, ...

    2 - Extract an extra an additional intermediate PNG file, very similar to original imagem (same resolution), except that every repeat of a tile would be replaced by transparency and/or magenta background, and every first occurrence of a tile will be kept at its intial place.

    This allows to determine…

    3 votes
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    • 6 votes
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      • Output paths on generating bitmap font files

        Could be nice to add a relative or absolute path to place output files on bitmap fonts.

        Very thanks!

        5 votes
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        • Add an option to detect diagonal pixels when extracting.

          Pixel art often has pixels only connected diagonally, it would be great if there was a way to detect these as one sprite. Also, some images have things separated by bigger distances (e.g. smoke particles), in which case it would be nice to be able to combine them, so we don't have to try and reconstruct some sprites where single pixels are missing.

          5 votes
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          • Package application with AIR Captive runtime

            The application should be distributed a native application, by including AIR runtime. Cf. http://help.adobe.com/en_US/air/build/WSfffb011ac560372f709e16db131e43659b9-8000.html

            It will remove the need for people to have Adobe AIR installed.

            1 vote
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            • Development of features still ongoing?

              Not sure if development is ongoing as there is no times posted on the updates. However there are two big features I think would be nice to have.

              1) Allow linking and merging sprites manually. In many cases sprites do not get merged together properly. If you have 3 specks of blood that shoot off the character, you want to include it in the frame of the player. ClusterSizeMin setting too low and it will try to rip them into separate frames. Setting them too high and it will be ignored and not be included in the frame. Would be…

              8 votes
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              • Read sprites

                Read sprites function cant read .json config file.

                1 vote
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                • Monospace option for bitmap font don't work

                  When you create a bitmap font with "monospace" property, in the preview you can see how the fonts have the same width but, when you export the .fnt files, the char values are wrong.

                  12 votes
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                    1 comment  ·  Admin →
                  • return a matrix

                    It would be nice to create a .matrix file out of the sprite sheet for example:
                    you put the spritesheet in there and you get an .matrix file

                    obj_1 20 15 200 15

                    20 for the x pos
                    15 for the y pos
                    200 for the width
                    and 15 for the height

                    Im not sure if its possible with the current version :D

                    1 vote
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                    • Ability to change the baseline for bitmap fonts.

                      If a character has a drop shadow, shoebox sets it as the baseline instead of the actual bottom of the character.

                      1 vote
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                      • Make the text more readable.

                        Gray text on a slightly darker shade of gray may look all fancy, but it's not terribly friendly for those of us with poor eyesight. (For reference, I am viewing this website at 150% text zoom)

                        1 vote
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                        • Bitmap Font text preview no longer working with 3.6.4.

                          I always use your extremely awesome program for creating bitmap fonts and it's normally working great.

                          But since the last update I don't have any more preview text. The characters get recognized correctly but no more text preview.

                          Also the placement of the character overlay for the bitmap font spritesheet is off and overlapping with the window.

                          I tried installing the old version, but the installer is "broken", however that happened.

                          Thanks in advance!
                          Robert

                          1 vote
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                            1 comment  ·  Admin →
                          • joining sprite pieces together

                            I noticed when i put a sprite sheet into the extract sprite section like for example blood spray sprite, the program separate the sprite image into different sprites making a mess, so would be good if you can make it somehow join the pieces together like a program called Alferd Spritesheet Unpacker.

                            4 votes
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                            • Allow to include path in resource ID

                              at the moment all resources found included within nested folders are flattened and have the same id of file name. I'd like to add a path to make it unique.

                              4 votes
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                                1 comment  ·  Admin →
                              • 1 vote
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                                • Folder Name for Sprite Sheet name

                                  Hi, I mostly use ShoeBox for generating texture atlases. I found it easier to have the sprites I want packed in a folder that I just drag into ShoeBox. In Advanced settings I just have it export to ../sheet.json so it creates it outside the folder. I always have to go back and rename "sheet.json" though manually.

                                  I see there's currently a @fileOriginalName value, but that points back to the first sprite image which isn't helpful if I have different sprites or sprites as different images. Could there be something like @folderName?

                                  Example: "player" folder contains sprites [p0.png, p1.png, fx.png]…

                                  1 vote
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                                  • so beautiful the skin ,

                                    your skin is so beautiful , I very very very like it .
                                    i am a anctionscript developor in china, cloud i have the skin ?

                                    1 vote
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                                    • Use relative path for PNG on bitmap fonts

                                      Your program is great! I can forsee using it for all my projects in the near future. Only issue I had is the use of absolute paths in the BitmapFont tool. It should be a relative path instead of absolute.

                                      I made a tutorial video if that interests you at all: http://youtu.be/dxPf1M7YORU

                                      Thanks!

                                      1 vote
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                                      • EULA for commercial use?

                                        Hi there, i was wondering if you have an EULA for the 'Shoebox' application that i can review to verify if this product would be suitable for commercial use?

                                        Let me know.
                                        thanks

                                        1 vote
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                                          1 comment  ·  Admin →
                                        • Possible to limit the sprite extractor to horizontal and only going down once it reaches the end?

                                          Would be awesome because at the current moment it goes down and up and down and gets all of the sprites out of order.

                                          3 votes
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